
This project was part of an exercise focused on creating a remake of a pre-selected video game. In our version of Flashback, players take on the role of Agent Conrad B. Hart as he infiltrates an abandoned industrial complex to recover a valuable lost artifact.

The game presents a futuristic industrial setting inspired by titles such as Portal, Control, and the original Flashback. It begins in a bright, open lobby and office area, gradually descending into a vast, rugged, and dimly lit factory complex. As the environment evolves, so too does the game’s complexity, visual detail, and level of challenge, culminating in the final office where the player’s ultimate objective awaits.