
Wounded from the heavens, you drift through ethereal lands, reclaiming your spirit’s power and finding peace among the stars.

In this prototype, I aimed to create an immersive, dreamlike, and soothing experience. To fully realize my intention, I focused primarily on my 3C’s, which evolve throughout the game in connection with a simple mechanic: item collection. As the game progresses, you regain your strength and move more gracefully, ultimately reaching your final fragment before ascending to the skies.