Masquerade
Masquerade
Image principale

Abducted by the dangerous Theater, Juliet has been turned into a puppet. Guided by the mysterious Narrator, Romeo will embark on a twisted journey through faux décors, rotating sets, and deceptive backstages. What secrets lie beneath the Theater?

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Inspired by the original Romeo and Juliet of Shakespeare, rediscover key beats of their tragedy in this expansive 3D reimagination. Explore the Theater and its mysteries in this fully voiced immersive narrative adventure, follow Romeo and the Narrator in their quest to save Juliet, but be wary of the lights… Who knows, maybe you’ll even find out what’s hiding below the stage?

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I’ve participated in the creation of the prototype, the camera and a part of the LevelDesign.
From the beginning, I’ve mainly worked on the second act of the game. Our main objective was to create a disturbing feeling of being observed. To achieve that, I’ve worked on the “Projector” that is our main enemy during the whole game.
I wanted to bring this sensation of something in the dark constantly searching for you.
To get this aspect I’ve done some research on the eye, what happen when you search something quickly? When you’re stressed? Cone of vision, blinking, Micro-movements or rough movements. I’ve put all of that in the behavior of our eyes to achieve my objective.

Gameplay Highlights:

  • Explore a story’s worth of beautiful hand-crafted theater sets.
  • Solve real-time puzzles involving rotating sets and varied challenges.
  • Experience a fully-voiced original story inspired by the theater world.
  • Move through a classic three-act structure as the story progresses.
  • Immerse yourself and play as the main actor within the narrative.
  • Available in English and French narration (voices in English).


Arthus BOGAERT – Lighting Artist
Zayn CARDOT – Character Artist
Valentin COUBRONNE – Props Artist
Cyril CROZAT – Game Programmer
Mélina ELBAZ – Level Designer
Mathëys KOWALSKI – Game Designer
Steven LAMERLY – Producer, Lead Programmer
Miya LOUSTALOT – Lead Game Designer, Technical Game Designer
Etienne MAGOUS – Rigger, 3D Animator
Nathan MERCIER – Creative Director, Technical Artist, Environment Artist, Producer
Casey NELSON-LASSOIE – Game Designer
Ludovic ROUSSELLE – Artistic Director, Lead Game Artist, Environment Artist
Peraya VUTIDECHKAMJORN – Environment Artist