SpaceJam
Klo
Image principale

Wake up after a wild party in a space station and navigate a series of themed rooms, each with a unique challenge.

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Our team’s goal was to design one room per person, each with a different mission, while being limited to basic movement controls plus a single interaction button. I was assigned the rest area to design.
My intention was to transform this room into a pure entertainment space, in the style of a nightclub. I chose a childhood game, ‘Red Light, Green Light,’ as the core of my mission. To make the game more engaging and reinforce the nightclub vibe, I created multiple checkpoints for the player to reach before finishing, and to guide them, I covered the floor with glowing panels that blink between the previous and next checkpoint.
In combination with the music and the mechanics of ‘Red Light, Green Light,’ the floor and lights serve both as ambiance and as navigational cues for the player.